Which user involvement works

User-centred design (UCD) advocated involving users in the design process. Have you wondered what form that user involvement could take, and which forms lead to the most successful outcomes?

I recently came across data that Mark Keil published a while ago. He surveyed software companies and correlated project outcomes with the type of user access that designers and developers had.

Type of contact with users Effectiveness
  For custom software projects
  Facilitate teams, hold structured workshop with users, or use joint-application development (JAD). ██████████
  Expose users to a UI prototype or early version to uncover any UI issues. ██████
  Expose users to a prototype or early version to discover the system requirements. ████
  Hold one-on-one semi-structured or open-ended interviews with users. ████
  Test the product internally (acceptance testing rather than QA testing for bugs) to uncover new requirements. ██
  Use an intermediary to define user goals and needs, and to convey them to designers and developers. ██
  Collect user questions, requirements, and problems indirectly, by e-mail or online locations.
  For packaged or mass-market software projects
  Listen to live/synchronous phone support, tech-support, or help-desk calls. ████████
  Hold one-on-one semi-structured or open-ended interviews with users. ██████
  Expose users to a UI prototype or early version to uncover any UI issues. ████
  Convene a group of users, from time to time, to discuss usage and improvements. ████
  Expose users to a prototype or early version to discover the system requirements. ██
  Test the product internally (acceptance testing rather than QA testing for bugs) to uncover new requirements. ██
  Consult marketing and sales people who regularly meet with and listen to customers. ██
  At trade shows, show a mock-up or prototype to users and get their feedback.
Not reported as effective in this 1995 source
  Conduct a (text) survey of a sample of users.
  Conduct a usability test to “tape and measure” users in a formal usability lab. (This study precedes such products as TechSmith Morae.)
  Observe users for an extended period, or conduct ethnographic research.
  Conduct focus groups to discuss the software.

Although Keil’s article includes quantitative data, his samples are small. I opted to show only the relative usefulness of various methods. My descriptions, above, are long because the original article uses 1995 terms that have shifted in meaning. I believe some of the categories now overlap, due to changes in technology and method. For example, getting users to try a prototype of the UI in order to uncover UI issues sounds like the early usability testing that I do with TechSmith Morae, yet the 1995 results gave these activities very different effectiveness ratings.

For details, see the academic article by Mark Keil (Customer-developer links in software development). Educational publishers typically require a fee for access.

These methods also relate to research I’m doing on epistemology of usability analysis.