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	<title>Five Sketches™ &#187; video chat</title>
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	<description>Ideation, design, and usability for development teams</description>
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		<title>Design better online-video chatting</title>
		<link>http://fivesketches.com/2009/08/better-online-video-chat/</link>
		<comments>http://fivesketches.com/2009/08/better-online-video-chat/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 11:55:30 +0000</pubDate>
		<dc:creator>JeromeR</dc:creator>
				<category><![CDATA[Design, process, business]]></category>
		<category><![CDATA[Byron Reeves]]></category>
		<category><![CDATA[Clifford Nass]]></category>
		<category><![CDATA[cognitive psychology]]></category>
		<category><![CDATA[David Nguyen]]></category>
		<category><![CDATA[eye contact]]></category>
		<category><![CDATA[Face-to-Face: Empathy Effects of Video Framing]]></category>
		<category><![CDATA[false cues]]></category>
		<category><![CDATA[John Canny]]></category>
		<category><![CDATA[Skype]]></category>
		<category><![CDATA[The Media Equation]]></category>
		<category><![CDATA[video chat]]></category>
		<category><![CDATA[video framing]]></category>
		<category><![CDATA[VOIP]]></category>

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		<description><![CDATA[Last year I worked with a team most of whose members were on a different continent. Since my job as a usability analyst and interaction designer often requires me to influence, motivate, and give feedback about work already completed, I quickly adopted online video—mainly Skype—in order to see the non-verbal communication cues of my teammates.
In the [...]]]></description>
			<content:encoded><![CDATA[<p>Last year I worked with a team most of whose members were on a different continent. Since my job as a usability analyst and interaction designer often requires me to influence, motivate, and give feedback about work already completed, I quickly adopted online video—mainly Skype—in order to see the non-verbal communication cues of my teammates.</p>
<p>In the course of my work, I spent many hours Skyping with team members in Australia, India, and Canada. I experimented with camera locations and different video software, including <a title="Opens in a new window" href="http://MeBeam" target="_blank">MeBeam</a>, <a title="Opens in a new window" href="http://Live Messenger" target="_blank">Live Messenger</a>, and <a title="Opens in a new window" href="http://Skype" target="_blank">Skype</a>. I also read about the research of David Nguyen and John Canny in <a title="Opens in a new window" href="http://www.cs.berkeley.edu/~jfc/papers/09/CHIempathy09.pdf" target="_blank">Face-to-Face: Empathy Effects of Video Framing</a>. The researchers explain how the right use of cameras makes an online experience as good as a face-to-face experience. And I put this together with research presented by Byron Reeves and Clifford Nass in <a title="Opens in a new window" href="http://www.ics.uci.edu/~jpd/publications/media-review.html" target="_blank">The Media Equation: How People Treat Computers, Television and New Media Like Real People and Places</a>. The authors explain how, in many ways, the human brain cannot distinguish between an online experience and a live, in-person experience.</p>
<p>I realised that it&#8217;s not just about how I communicate with my team members. As an interaction designer, I can improve the user experience of online video chat and online video calls—for example, in live Support calls—by considering:</p>
<ul>
<li>What is needed to give the illusion of eye contact?</li>
<p>Since people aren&#8217;t in the same space, eye contact isn&#8217;t real, but <b>eye contact can be simulated</b>, with all the benefits that ensue from actual eye contact.</p>
<li>How do we minimise the <em>false</em> non-verbal cues that online experiences can introduce?</li>
<p>Poor <b>camera position</b> creates cues that aren&#8217;t really there, but the viewer&#8217;s brain still processes and reacts to them. False cues can convey boredom, submissiveness, disrespect, and so on.</p>
<li>What exactly should the video include in its frame?</li>
<p>To get results that are equivalent to a face-to-face meeting, what&#8217;s in the frame is critical. For live online video calls, the common heads-only frame is undesirable.</ul>
<p>Since a lot of the above information is best conveyed visually, here&#8217;s a movie to explain it:</p>
<p id="player1" style="text-align: center; display: none;"><a href="http://www.macromedia.com/go/getflashplayer" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.macromedia.com');">Get the latest Flash Player</a> to see this player.</p>
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