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	<title>Five Sketches™ &#187; two-dimensional design</title>
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		<title>User&#8217;s brain vs your UI design</title>
		<link>http://fivesketches.com/2009/07/users-brain-vs-ui-design/</link>
		<comments>http://fivesketches.com/2009/07/users-brain-vs-ui-design/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 11:55:56 +0000</pubDate>
		<dc:creator>JeromeR</dc:creator>
				<category><![CDATA[Design, process, business]]></category>
		<category><![CDATA[2D design principles]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[cognitive processing]]></category>
		<category><![CDATA[gestalt principles]]></category>
		<category><![CDATA[Marlene Cox-Bishop]]></category>
		<category><![CDATA[precognitive processing]]></category>
		<category><![CDATA[two-dimensional design]]></category>
		<category><![CDATA[UI design]]></category>
		<category><![CDATA[Wucious Wong]]></category>

		<guid isPermaLink="false">http://fivesketches.com/?p=2275</guid>
		<description><![CDATA[In the context of UI design, I&#8217;ve come across numerous references to gestalt principles in the past few years, but not to 2D-design principles. When you design a user interface, you can apply both sets of principles to ensure users &#8220;intuitively&#8221; figure things out without any mental, or cognitive, effort.
Gestalt principles
There are plenty of websites that [...]]]></description>
			<content:encoded><![CDATA[<p>In the context of UI design, I&#8217;ve come across numerous references to <a title="Opens in a new window" href="http://graphicdesign.spokanefalls.edu/tutorials/process/gestaltprinciples/gestaltprinc.htm" target="_blank">gestalt principles</a> in the past few years, but not to <a title="Opens in a new window" href="http://www.amazon.ca/gp/reader/0471289604/ref=sib_dp_pt#reader-page" target="_blank">2D-design principles</a>. When you design a user interface, you can apply <strong>both</strong> sets of principles to ensure users &#8220;intuitively&#8221; figure things out without any mental, or cognitive, effort.</p>
<h4>Gestalt principles</h4>
<p>There are plenty of websites that list and illustrate gestalt principles, and explain how the brain&#8217;s precognitive processing makes assumptions and fills in the blanks. Here are some examples:</p>
<p style="text-align: center;"><img src="http://fivesketches.com/wp-content/uploads/2009/07/gestalt-closure-pacman.png" alt="Do you see a triangle?" width="110" height="110" /><img src="http://fivesketches.com/wp-content/uploads/2009/07/gestalt-pacman-colour.png" alt="Are the 6 circles in one group or two?" width="164" height="74" /></p>
<p>Do you see <strong><span style="color: #565678;">six</span></strong> circles? Do you see any white <span style="color: #565678;"><strong>triangles</strong></span>? There are no circles (just irregular shapes), and there are no triangles drawn on the screen. Your brain completes the triangle&#8217;s edges, and your brain closes or completes the circles. This gestalt principle is called the <strong>law of closure</strong>.</p>
<p style="text-align: center;"><img src="http://fivesketches.com/wp-content/uploads/2009/07/gestalt-grp-of-1.png" alt="How many groups do you see? One?" width="273" height="110" /></p>
<p>Compare the three illustrations—the coloured and the grey ones—above and below. In each illustration, how many <span style="color: #565678;"><strong>groups</strong></span> of circles do you see: one, two, or three? Isn&#8217;t it interesting that your brain is so prepared to see groups? This gestalt principle is called the <strong>law of similarity</strong>. Note how <span style="color: #888888;"><strong><span style="color: #565678;">colour</span></strong></span> changes your perception:</p>
<p style="text-align: center;"><img src="http://fivesketches.com/wp-content/uploads/2009/07/gestalt-grp-of-3.png" alt="How many groups do you see? Three?" width="273" height="110" /></p>
<p>You can see the law of similarity <em>before</em> and <em>after</em> a quick redesign of this web-application&#8217;s main screen:</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2276" title="home-screen-v1-and-v2" src="http://fivesketches.com/wp-content/uploads/2009/07/home-screen-v1-and-v2.png" alt="A colour change improves user perception" width="400" height="605" /></p>
<p>Before the redesign, the viewer&#8217;s brain applies the law of similarity and intuitively sees the five boxes as related. In fact, this is incorrect because the right-most box has a different function from the others. After the low-cost design change—a colour change—to the fifth box, the grouping that users intuitively see matches the functional model.</p>
<h4>2D-design principles</h4>
<p>I haven&#8217;t yet come across a website that explicitly ties the principles of 2D design to UI design. But these principles, which I learned from Marlene Cox-Bishop and the classic <a title="Opens in a new window" href="http://www.amazon.com/Wucius-Wong/e/B001IXMKJW/ref=ntt_athr_dp_pel_pop_1" target="_blank">Wucious Wong</a> textbook on 2D design, <em>do apply</em> to UI design. Consider these examples:</p>
<p style="text-align: center;"><img src="http://fivesketches.com/wp-content/uploads/2009/07/2d-design-principles.png" alt="Does your brain see distance?" width="468" height="50" /></p>
<p style="text-align: left;">When comparing two figures, the brain sees that (1) a raised figure is in the distance, (2) a smaller figure is in the distance, (3) a lighter figure is in the distance, (4) a greyer figure is in the distance, (5) an overlapped figure is in the distance. The last pair (6) combines all of these design principles. You&#8217;ve likely seen these principles applied in your operating system:</p>
<p style="text-align: center;"><img src="http://fivesketches.com/wp-content/uploads/2009/07/2d-design-alt-tab-flipping.png" alt="Perception of distance in a " width="400" height="315" /></p>
<p>When you apply the 2D-design principles incorrectly, just as with incorrectly applied gestalt principles, user perceptions will be incorrect.</p>
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