<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Five Sketches™ &#187; research</title>
	<atom:link href="http://fivesketches.com/tag/research/feed/" rel="self" type="application/rss+xml" />
	<link>http://fivesketches.com</link>
	<description>Ideation, design, and usability for development teams</description>
	<lastBuildDate>Mon, 31 Jan 2011 04:24:42 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Researching usability research</title>
		<link>http://fivesketches.com/2009/06/researching-usability-research/</link>
		<comments>http://fivesketches.com/2009/06/researching-usability-research/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 14:10:20 +0000</pubDate>
		<dc:creator>JeromeR</dc:creator>
				<category><![CDATA[Design, process, business]]></category>
		<category><![CDATA[community-based participatory research]]></category>
		<category><![CDATA[epistemology]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[UPA 2009 conference]]></category>
		<category><![CDATA[usability analysts]]></category>
		<category><![CDATA[usability research]]></category>

		<guid isPermaLink="false">http://fivesketches.com/?p=2046</guid>
		<description><![CDATA[I&#8217;m conducting ethnographic research into how usability analysts regard usability research.
How will I conduct this research?
 I&#8217;m conducting a form of community-based participatory research, so members of the community—the research subjects—will help me set the questions or lines of inquiry and will influence the research methods. This is appropriate since I&#8217;m researching people who research—people [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m conducting ethnographic research into <strong><span style="color: #454567;">how usability analysts regard usability research</span></strong>.</p>
<h5>How will I conduct this research?</h5>
<p><img src="http://fivesketches.com/wp-content/uploads/2009/06/research-bars.png" alt="How will I conduct this research?" width="186" height="123" /> I&#8217;m conducting a form of <a title="Opens in a new window" href="http://en.wikipedia.org/wiki/Community-based_participatory_research" target="_blank">community-based participatory research</a>, so members of the community—the research subjects—will help me set the questions or lines of inquiry and will influence the research methods. This is appropriate since I&#8217;m <strong>researching people who research</strong>—people who likely have a greater awareness of research epistemology and the range of methods that can be used.</p>
<h5>Want to participate?</h5>
<p>If you have conducted <em>any</em> usability research at all, and you want to participate, please contact me by commenting. (Look for the<img src="http://fivesketches.com/wp-content/themes/atahualpa/images/icons/comment-red.png" alt="" />immediately below.) These comments are private. I&#8217;ll be at the 2009 UPA conference in Portland this week, June 8-12, if you want to meet in person.</p>
<p><strong>Replies so far</strong>: 3. I have slots for only 8 more.</p>
]]></content:encoded>
			<wfw:commentRss>http://fivesketches.com/2009/06/researching-usability-research/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Low-fi sketching increases user input</title>
		<link>http://fivesketches.com/2009/04/low-fi-sketching-increases-user-input/</link>
		<comments>http://fivesketches.com/2009/04/low-fi-sketching-increases-user-input/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 11:55:26 +0000</pubDate>
		<dc:creator>JeromeR</dc:creator>
				<category><![CDATA[Design sketches]]></category>
		<category><![CDATA[Design, process, business]]></category>
		<category><![CDATA[Bill Buxton]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design alternatives]]></category>
		<category><![CDATA[fidelity]]></category>
		<category><![CDATA[generative design]]></category>
		<category><![CDATA[high-fidelity]]></category>
		<category><![CDATA[low-fidelity]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sketching]]></category>
		<category><![CDATA[software design]]></category>
		<category><![CDATA[UPA]]></category>
		<category><![CDATA[user research]]></category>

		<guid isPermaLink="false">http://fivesketches.com/?p=1431</guid>
		<description><![CDATA[Here are three techniques for eliciting more feedback on your designs:

show users some alternatives, so more than one design.
show users a low-fidelity rather than high-fidelity rendering.
ask users to sketch their feedback.

To iterate and improve the design, you need honest feedback.  Let&#8217;s look at how and why each of these techniques might work.
Showing alternative designs signals that the design process [...]]]></description>
			<content:encoded><![CDATA[<p>Here are three techniques for eliciting more feedback on your designs:</p>
<ul>
<li>show users some alternatives, so more than one design.</li>
<li>show users a low-fidelity rather than high-fidelity rendering.</li>
<li>ask users to <em>sketch</em> their feedback.</li>
</ul>
<p>To iterate and improve the design, you need honest feedback.  Let&#8217;s look at how and why each of these techniques might work.</p>
<p><span style="color: #555567;"><strong>Showing alternative designs</strong></span> signals that the design process isn&#8217;t finished. If you engage in generative design, you&#8217;ll have several designs to show to users. Users are apparently reluctant to critique a completed design, so a clear signal that the process is not yet finished encourages users to voice their views, but only somewhat.</p>
<p><span style="color: #555567;"><strong>Using a low-fidelity rendering</strong></span> elicits more feedback than the same design in a high-fidelity rendering. Again, users are apparently reluctant to critique something that looks finished—as a high-fidelity rendering does.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1433" title="hi-fi_vs_low-fi_sketching" src="http://fivesketches.com/wp-content/uploads/2009/04/hi-fi_vs_low-fi_sketching.png" alt="hi-fi_vs_low-fi_sketching" width="500" height="195" /></p>
<p style="text-align: center;"><em>The design is the same, but it <strong><span style="color: #888888;">feels</span></strong> more difficult to criticise the one on the right.</em></p>
<p><span style="color: #555567;"><strong>Asking users to sketch</strong></span> their feedback turns out to be the single most important factor in eliciting feedback. It&#8217;s not known why, because there hasn&#8217;t been sufficient published research, but I hypothesize that it&#8217;s because this is the most indirect form of criticism.</p>
<h4>Where&#8217;s the evidence for sketched feedback?</h4>
<p>The evidence is unpublished and anecdotal. The problem with unpublished data is that you must be in the right place at the right time to get it, as I was during the UPA 2007 annual conference when Bill Buxton asked the room for a show of hands. Out of about 1000 attendees, several dozen said they had received <span style="color: #555567;"><strong>more</strong> and <strong>better design-related feedback</strong></span> by asking users to sketch than by eliciting verbal feedback.</p>
<p>When you ask a user: &#8220;Tell me how to make this better,&#8221; they shrug. When you hand them a pen and paper and ask: &#8220;Sketch for me how to make this better,&#8221; users start sketching. They suddenly have lots of ideas.</p>
<p>My own experience agrees with this. In Perth, Australia, I took sketches from a Five Sketches™ design session to a customer site for feedback. I also brought blank paper and pens, and asked for sketches of better ideas.</p>
<p>Not surprisingly, the best approach is to combine all three techniques: show users several low-fidelity designs, and then ask them to sketch ways to make the designs better.</p>
]]></content:encoded>
			<wfw:commentRss>http://fivesketches.com/2009/04/low-fi-sketching-increases-user-input/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Which user involvement works</title>
		<link>http://fivesketches.com/2009/03/which-user-involvement-works/</link>
		<comments>http://fivesketches.com/2009/03/which-user-involvement-works/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 11:55:33 +0000</pubDate>
		<dc:creator>JeromeR</dc:creator>
				<category><![CDATA[Design, process, business]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Mark Keil]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[software design]]></category>
		<category><![CDATA[software development]]></category>
		<category><![CDATA[UCD]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[usability studies]]></category>
		<category><![CDATA[user-centered design]]></category>
		<category><![CDATA[user-centred design]]></category>
		<category><![CDATA[users]]></category>

		<guid isPermaLink="false">http://fivesketches.com/?p=565</guid>
		<description><![CDATA[User-centred design (UCD) advocated involving users in the design process. Have you wondered what form that user involvement could take, and which forms lead to the most successful outcomes?
I recently came across data that Mark Keil published a while ago. He surveyed software companies and correlated project outcomes with the type of user access that designers and developers had.



Type [...]]]></description>
			<content:encoded><![CDATA[<p>User-centred design (UCD) advocated involving users in the design process. Have you wondered what form that user involvement could take, and which forms lead to the most successful outcomes?</p>
<p>I recently came across data that Mark Keil published a while ago. He surveyed software companies and correlated project outcomes with the type of user access that designers and developers had.</p>
<table border="0" width="100%">
<tbody>
<tr>
<td colspan="2" valign="top"><strong>Type of contact with users</strong></td>
<td width="105" valign="top"><strong>Effectiveness</strong></td>
</tr>
<tr>
<td width="10"> </td>
<td colspan="2" valign="top"><strong>For custom software projects</strong></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">Facilitate teams, hold structured workshop with users, or use joint-application development (JAD).</td>
<td valign="top"><span style="color: #ff6600;">██████████</span></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">Expose users to a UI prototype or early version to uncover any UI issues.</td>
<td valign="top"><span style="color: #ff6600;">██████</span></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">Expose users to a prototype or early version to discover the system requirements.</td>
<td valign="top"><span style="color: #ff6600;">████</span></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">Hold one-on-one semi-structured or open-ended interviews with users.</td>
<td valign="top"><span style="color: #ff6600;">████</span></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">Test the product internally (acceptance testing rather than QA testing for bugs) to uncover new requirements.</td>
<td valign="top"><span style="color: #ff6600;">██</span></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">Use an intermediary to define user goals and needs, and to convey them to designers and developers.</td>
<td valign="top"><span style="color: #ff6600;">██</span></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">Collect user questions, requirements, and problems indirectly, by e-mail or online locations.</td>
<td valign="top"><span style="color: #ff6600;">█</span></td>
</tr>
<tr>
<td width="10"> </td>
<td colspan="2" valign="top"><strong>For packaged or mass-market software projects</strong></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">Listen to live/synchronous phone support, tech-support, or help-desk calls.</td>
<td valign="top"><span style="color: #99cc00;">████████</span></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">Hold one-on-one semi-structured or open-ended interviews with users.</td>
<td valign="top"><span style="color: #99cc00;">██████</span></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">Expose users to a UI prototype or early version to uncover any UI issues.</td>
<td valign="top"><span style="color: #99cc00;">████</span></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">Convene a group of users, from time to time, to discuss usage and improvements.</td>
<td valign="top"><span style="color: #99cc00;">████</span></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">Expose users to a prototype or early version to discover the system requirements.</td>
<td valign="top"><span style="color: #99cc00;">██</span></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">Test the product internally (acceptance testing rather than QA testing for bugs) to uncover new requirements.</td>
<td valign="top"><span style="color: #99cc00;">██</span></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">Consult marketing and sales people who regularly meet with and listen to customers.</td>
<td valign="top"><span style="color: #99cc00;">██</span></td>
</tr>
<tr>
<td width="10"> </td>
<td valign="top">At trade shows, show a mock-up or prototype to users and get their feedback.</td>
<td valign="top"><span style="color: #99cc00;">█</span></td>
</tr>
<tr>
<td colspan="3" valign="top"><strong>Not reported as effective in this 1995 source</strong></td>
</tr>
<tr>
<td width="10"> </td>
<td colspan="2" valign="top">Conduct a (text) survey of a sample of users.</td>
</tr>
<tr>
<td width="10"> </td>
<td colspan="2" valign="top">Conduct a usability test to &#8221;tape and measure&#8221; users in a formal usability lab. (<em>This study precedes such products as TechSmith Morae.</em>)</td>
</tr>
<tr>
<td width="10"> </td>
<td colspan="2" valign="top">Observe users for an extended period, or conduct ethnographic research.</td>
</tr>
<tr>
<td width="10"> </td>
<td colspan="2" valign="top">Conduct focus groups to discuss the software.</td>
</tr>
</tbody>
</table>
<p>Although Keil&#8217;s article includes quantitative data, his samples are small. I opted to show only the relative usefulness of various methods. My descriptions, above, are long because the original article uses 1995 terms that have shifted in meaning. I believe some of the categories now overlap, due to changes in technology and method. For example, getting users to try a prototype of the UI in order to uncover UI issues sounds like the early usability testing that I do with TechSmith Morae, yet the 1995 results gave these activities very different effectiveness ratings.</p>
<p>For details, see the academic article by Mark Keil (<a title="Opens in a new window" href="http://portal.acm.org/citation.cfm?id=203363" target="_blank">Customer-developer links in software development</a>). <span style="color: #993300;"><em>Educational publishers typically require a fee for access</em></span>.</p>
<p>These methods also relate to research I&#8217;m doing on <a title="Opens in a new window" href="http://fivesketches.com/2009/03/epistemology-of-u-study/" target="_blank">epistemology of usability analysis</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://fivesketches.com/2009/03/which-user-involvement-works/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Epistemology of usability studies</title>
		<link>http://fivesketches.com/2009/03/epistemology-of-u-study/</link>
		<comments>http://fivesketches.com/2009/03/epistemology-of-u-study/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 11:55:10 +0000</pubDate>
		<dc:creator>JeromeR</dc:creator>
				<category><![CDATA[Design, process, business]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[What I am doing]]></category>
		<category><![CDATA[Certified Usability Analyst]]></category>
		<category><![CDATA[corporate usability maturity]]></category>
		<category><![CDATA[CUA]]></category>
		<category><![CDATA[epistemology]]></category>
		<category><![CDATA[Jakob Nielsen]]></category>
		<category><![CDATA[Jerome Ryckborst]]></category>
		<category><![CDATA[lines of inquiry]]></category>
		<category><![CDATA[postivism]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Simon Fraser University]]></category>
		<category><![CDATA[software development]]></category>
		<category><![CDATA[usability studies]]></category>

		<guid isPermaLink="false">http://fivesketches.com/?p=762</guid>
		<description><![CDATA[Currently, I&#8217;m conducting research on usability analysis and on how Morae software might influence that. My research gaze is rather academic, in that I&#8217;m especially interested in the epistemology of usability analysis.
One of my self-imposed challenges is to make my research relevant to usability practitioners. I&#8217;m a practitioner and CUA myself, and I have little time for [...]]]></description>
			<content:encoded><![CDATA[<p>Currently, I&#8217;m conducting research on usability analysis and on how <a title="Opens in a new window" href="http://www.techsmith.com/morae.asp" target="_blank">Morae</a> software might influence that. My research gaze is rather academic, in that I&#8217;m especially interested in the epistemology of usability analysis.</p>
<p>One of my self-imposed challenges is to make my research relevant to usability practitioners. I&#8217;m a practitioner and <a title="Opens in a new window" href="http://www.humanfactors.com/training/cualist.asp" target="_blank">CUA</a> myself, and I have little time for academic exercises because I work where the rubber hits the road. This blog post outlines what I&#8217;m up to.</p>
<p><strong>At Simon Fraser University, I learned</strong> that epistemological approaches have different assumptions about what is knowable. On one side (below, left), it&#8217;s about numbers, rates, percentages, graphs, grids, tables, proving absolute truths. On the other side, (below, right) it&#8217;s about <em>seeking</em> objectivity while knowing that it&#8217;s impossible because everything has a cultural context. The epistemology you choose, when doing research, depends on what you believe. And the epistemology dictates what methods you use, and how you report your results.</p>
<table border="0" align="center">
<tbody>
<tr style="background-color: #ffffff;">
<td style="text-align: right;" valign="middle">You <span style="color: #0000ff;"><strong><span style="color: #008080;">can</span></strong></span> be<br />
certain of<br />
what you know.</td>
<td style="text-align: center;" valign="middle"><img src="http://fivesketches.com/wp-content/uploads/2009/03/epistemy-range.png" alt="" width="194" height="100" /></td>
<td style="text-align: left;" valign="middle">You <strong><span style="color: #ff0000;">cannot</span></strong> be<br />
objective about<br />
what you know.</td>
</tr>
</tbody>
</table>
<p>Let&#8217;s look at some examples.</p>
<p><strong>Study 1 </strong>fits with the view (above, left) that <img style="float: right;" src="http://fivesketches.com/wp-content/uploads/2009/03/time-on-task-errorbars.png" alt="" width="97" height="115" />&#8220;you <strong><span style="color: #008080;">can</span></strong> be certain of what you know.&#8221; I plan and conduct a quantitative study to measure the time it takes a series of users to complete two common tasks in a software package: upgrading to the latest version of the software, and activating the software. I make appointments with users. In my workplace, I give each user a scenario and a computer. I observe them and time them as they complete the tasks by using the software package. My hope is that statistical analysis will give me results that I can report, including the average time on task with error bars, as the graph (right) illustrates.</p>
<p><img style="float: left;" src="http://fivesketches.com/wp-content/uploads/2009/03/observe-a-user.png" alt="" width="111" height="105" /><strong>Study 2</strong> fits with the view (above, right) that &#8220;you <span style="color: #ff0000;"><strong>cannot </strong></span>be objective about what you know&#8221; because all research takes place within a context. To lessen the impact of conducting research, I contact users to ask if I can study <em>their</em> workplace. I observe each user for a day. My hope is to analyse the materials and interaction that I&#8217;ve observed in context—complete with typical interruptions, distractions, and stimuli. Since a new software version has just been released, my hope is that I&#8217;ll get to observe them as they upgrade. I&#8217;ll report any usability issues, interaction-design hurdles, and unmet needs that I observe.</p>
<p>The above are compilations of studies I conducted.</p>
<ul>
<li><strong>Study 1</strong> revealed several misunderstandings and installation problems, including a user who abandoned the installation process because he believed it was complete. I was able to report the task success rate and have the install wizard fixed.</li>
<li><strong>Study 2</strong> revealed that users write numbers on paper and then re-enter them elsewhere, which had not been observed when users visited our site for usability testing. One user told me: &#8220;I never install  the latest version because the updates can be unstable,&#8221; and another said: &#8220;I only upgrade if there&#8217;s a fix for a feature I use&#8221; to avoid unexpected new defects. I was able to report the paper-based workaround and the users&#8217; feelings about quality, for product managers to reflect in future requirements.</li>
</ul>
<p>Clearly, there&#8217;s more than one way to conduct research, and not every method fits every team. That&#8217;s an idea that can be explored at length.</p>
<p>This has me wondering: which method fits what, when, where? Is there a relationship between a team&#8217;s development process and the approach to user research (epistemology) that it&#8217;s willing to embrace? …between its <a title="Opens in a new window" href="http://www.useit.com/alertbox/maturity.html" target="_blank">corporate usability maturity</a> and the approach?</p>
<p>Those are two of the lines of inquiry in my research at Simon Fraser University.</p>
<p>If you liked this post, you may also like <a href="http://fivesketches.com/2009/03/are-usability-studies-experiments/ " target="_self">Are usability studies experiments?</a></p>
]]></content:encoded>
			<wfw:commentRss>http://fivesketches.com/2009/03/epistemology-of-u-study/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

