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	<title>Five Sketches™ &#187; judging</title>
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	<description>Ideation, design, and usability for development teams</description>
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		<title>Napkin to Five Sketches™</title>
		<link>http://fivesketches.com/2008/10/napkin-to-five-sketches/</link>
		<comments>http://fivesketches.com/2008/10/napkin-to-five-sketches/#comments</comments>
		<pubDate>Sat, 18 Oct 2008 16:11:54 +0000</pubDate>
		<dc:creator>JeromeR</dc:creator>
				<category><![CDATA[Design, process, business]]></category>
		<category><![CDATA[Five Sketches™]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[What I am doing]]></category>
		<category><![CDATA[abstract thinking]]></category>
		<category><![CDATA[Bill Buxton]]></category>
		<category><![CDATA[conative preferences]]></category>
		<category><![CDATA[corporate usability maturity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[experiencing]]></category>
		<category><![CDATA[GK Vanpatter]]></category>
		<category><![CDATA[heuristics]]></category>
		<category><![CDATA[ideating]]></category>
		<category><![CDATA[ideation]]></category>
		<category><![CDATA[Jakob Nielsen]]></category>
		<category><![CDATA[Jerome Ryckborst]]></category>
		<category><![CDATA[judging]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[sketching]]></category>
		<category><![CDATA[software design]]></category>
		<category><![CDATA[software development]]></category>
		<category><![CDATA[standards]]></category>
		<category><![CDATA[user personas]]></category>

		<guid isPermaLink="false">http://fivesketches.com/?p=687</guid>
		<description><![CDATA[It&#8217;s been a year since that flash of insight hit me. Looking back, getting to what I now call the Five Sketches™ ideation-design method was an interesting journey.
The setting. I was working on a two-person usability team faced with six major software- and web products to support. We were empowered to do usability, but not design. At the time, the team was in the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a year since that flash of insight hit me. Looking back, getting to what I now call the Five Sketches™ ideation-design method was an interesting journey.</p>
<p><strong>The setting</strong>. I was working on a two-person usability team faced with six major software- and web products to support. We were empowered to do usability, but not design. At the time, the team was in the early stages of Nielsen&#8217;s <a title="Opens in a new window" href="http://www.useit.com/alertbox/maturity.html" target="_blank">Corporate Usability Maturity</a> model. Design, it was declared, would be the responsibility of the developers, not the usability team. I was faced with this challenge:</p>
<blockquote><p><img style="BORDER-RIGHT: white 8px solid; float: left;" src="http://fivesketches.com/wp-content/uploads/2008/10/process-problemsetting.png" alt="" width="37" height="65" />How to get <strong><span style="color: #555555;">usable</span> </strong>products<br />
from software- and web developers<br />
by using a method that is<br />
both <strong><span style="color: #555555;">reliable</span></strong> and <span style="color: #555555;"><strong>repeatable</strong></span>.</p></blockquote>
<p><strong>The first attempt</strong>. I introduced each development team to the usability basics: user personas, requirements, paper prototyping, heuristics, and standards. Some developers went for usability training. In hindsight, it&#8217;s easy to see that none of this could work without a formal design process in place.</p>
<p><strong>The second attempt</strong>. I continued to read, to listen, and to ask others for ideas. The answer came as separate pieces, from different sources. For several months, I was fumbling in the metaphorical dark, having no idea that the answer was within reach. Then, after a Microsoft product launch on Thursday, 18 October, 2007, the light went on. While sitting on a bar stool, the event&#8217;s <a title="Opens in a new window" href="http://bmannconsulting.com/blog/bmann/microsoft-expression-launch-event-canvas-lounge-gk-vanpatter-and-silverlight" target="_blank">guest speaker, GK Vanpatter</a>, mapped out an idea for me on a cocktail napkin:</p>
<ol>
<li>Design requires three steps.</li>
<li>Not everyone is comfortable with each of those steps.</li>
<li>You have to help them.</li>
</ol>
<p><object classid="clsid:02bf25d5-8c17-4b23-bc80-d3488abddc6b" width="328" height="270" codebase="http://www.apple.com/qtactivex/qtplugin.cab#version=6,0,2,0"><param name="src" value="http://Fivesketches.com/images/video/vanpatter's-napkin.mp4" /><embed type="video/quicktime" width="328" height="270" src="http://Fivesketches.com/images/video/vanpatter's-napkin.mp4"></embed></object></p>
<p><em>The quadrants are the <strong><span style="color: #555555;">conative preferences</span> </strong>or preferred problem-solving styles.</em></p>
<p>I recognised that I already had an answer to step 3, because I&#8217;d heard Bill Buxton speak at the 2007 UPA conference, four months earlier. I could help developers be comfortable designing by asking them to sketch.</p>
<p>It was more easily said than done. Everyone on that first team showed dedication and courage. We had help from a Vancouver-based process expert who skilfully debriefed each of us and then served us a summary of remaining problems to iron out. And, when we were done, we had the beginnings of an ideation-and-design method.</p>
<p>Since then, it&#8217;s been refined with additional teams of design participants, and it will be refined further—perhaps changed significantly to suit changing circumstances. But that&#8217;s the story of the first year.</p>
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