Sketch, wireframe, prototype

Over the past month, I’ve come across the same discussion several times: “When designing a website or product, do you use wireframing or prototyping?”
The first part of my answer is: “Make sure you sketch, first.”
At the design stage, sketching, wire-framing, and prototyping are not equal. Sketching is useful at the divergent phase of design because it lets […]

Complicated GUI is fixable

According to usability guru Jakob Nielsen, the worst mistakes in GUI design are domain-specific. Usually, he says, applications fail because they:

solve the wrong problem.
have the wrong features for the right problem.
make the right features too complicated to understand.

Nielsen’s last point reminds me of what a product manager once told me: many users of highly specialised software […]

Simplicty is a feature

This Eric Burke comic is funny because it reflects the way people in the software business feel, at times: