Usability of a potential design

Three-quarters of the way through a Five Sketches™ session, to help iterate and reduce the number of possible design solutions, the team turns to analysis. This includes a usability analysis.
 
After Œ informing and defining the problem  without judgement  and  generating and sketching lots of ideas  without judgment , it’s often a relief for the team to […]

What “standard” GUI means

If you decide to forego the design stage and reuse or copy an existing GUI or interaction design, your life is easier.
But how do you know when you have a standard to follow?
An obvious place to find standards is in the precedents set by your own Development team. If your standards are not documented, consider […]