Gestalt principles hindered my sudoku performance

Last week, while waiting for friends, I picked up a community newspaper in hopes of finding a puzzle to help me pass the time. I found a sudoku puzzle.
A sudoku puzzle consists of nine 3×3 squares, sprinkled with a few starter numbers. The player must fill in all the blanks by referring to the numbers that are already […]

Auto-correct a touch-screen problem

For the past few months, I’ve been taking an average of 1.6 flights per week on commercial airplanes. Most of these offered seatback entertainment, so I could watch the TV show or movie of my choice, or listen to satellite radio while reading. Touch-screen controls are easy to use because they let me touch—or tap—the item or […]

Leaner, more agile

This week, I’m attending a few days of training in agile software development, in an Innovel course titled Lean, Agile and Scrum for Project Managers and IT Leadership.
My first exposure to agile was in Desiree Sy’s 2005 presentation, Strategy and Tactics for Agile Design: A design case study, to the Usability Professionals Association (UPA) annual conference […]

User performance depends on conditions

In early June, in a hotel lobby, I stopped to observe someone troubleshooting a wireless connection. I’ve faced this challenge myself, since every hotel seems to have a slightly different process for connecting.
The person I was observing was visually impaired and had his GUI enlarged by about 1000% or more. As he attempted to troubleshoot […]

Unusable sinks on Boeing planes

Usability isn’t just about web pages, as you’ll know if you’ve tried to dial a phone number on someone else’s cell phone. Or if you’ve tried to wash your hands on most Boeing airplanes built in the past 30 years:

The water only flows while you press the lever—one lever for cold water and one lever […]

This sugar packet is a movie

Whether it’s ethnographic research, usability research, or marketing research, I’ve learned that the best insights aren’t always gleaned from scheduled research.
Here’s a photo of impromptu research, conducted by Betsy Weber, TechSmith’s product evangelist. I was her research subject. Betsy recorded me pushing sugar packets around a table as I explained how I’d like Camtasia to behave.

Betsy […]

Cognitive psych in poll design

The WordPress community recently ran a poll. Users were asked to choose one of 11 visual designs. The leading design got only 18% of the vote, which gives rise to such questions as:

Is this a meaningful win? The leader only barely beat the next three designs, and 82% voted for other designs.

I don’t know about the 18% versus 82%. I […]

Eyetracking: “I’m typical”

If you’ve ever wondered where exactly on your web site or software your readers or users are looking, eye tracking will tell you that. The eye-tracking equipment emits a specific wavelength of light (invisible to humans) that helps the eye tracker to follow your eyes. As the light bounces off your retinas and back to the […]

Usability of a potential design

Three-quarters of the way through a Five Sketches™ session, to help iterate and reduce the number of possible design solutions, the team turns to analysis. This includes a usability analysis.
 
After Œ informing and defining the problem  without judgement  and  generating and sketching lots of ideas  without judgment , it’s often a relief for the team to […]

Ten-year-old advice

Fresh advice, still:
“Usability goals are business goals. Web sites that are hard to use frustrate customers, forfeit revenue, and erode brands.
Executives can apply a disciplined approach to improve all aspects of ease-of-use. Start with usability reviews to assess specific flaws and understand their causes. Then fix the right problems through action-driven design practices. Finally, maintain […]