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	<title>Five Sketches™ &#187; Design sketches</title>
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	<link>http://fivesketches.com</link>
	<description>Ideation, design, and usability for development teams</description>
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		<title>Low-fi sketching increases user input</title>
		<link>http://fivesketches.com/2009/04/low-fi-sketching-increases-user-input/</link>
		<comments>http://fivesketches.com/2009/04/low-fi-sketching-increases-user-input/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 11:55:26 +0000</pubDate>
		<dc:creator>JeromeR</dc:creator>
				<category><![CDATA[Design sketches]]></category>
		<category><![CDATA[Design, process, business]]></category>
		<category><![CDATA[Bill Buxton]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design alternatives]]></category>
		<category><![CDATA[fidelity]]></category>
		<category><![CDATA[generative design]]></category>
		<category><![CDATA[high-fidelity]]></category>
		<category><![CDATA[low-fidelity]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sketching]]></category>
		<category><![CDATA[software design]]></category>
		<category><![CDATA[UPA]]></category>
		<category><![CDATA[user research]]></category>

		<guid isPermaLink="false">http://fivesketches.com/?p=1431</guid>
		<description><![CDATA[Here are three techniques for eliciting more feedback on your designs:

show users some alternatives, so more than one design.
show users a low-fidelity rather than high-fidelity rendering.
ask users to sketch their feedback.

To iterate and improve the design, you need honest feedback.  Let&#8217;s look at how and why each of these techniques might work.
Showing alternative designs signals that the design process [...]]]></description>
			<content:encoded><![CDATA[<p>Here are three techniques for eliciting more feedback on your designs:</p>
<ul>
<li>show users some alternatives, so more than one design.</li>
<li>show users a low-fidelity rather than high-fidelity rendering.</li>
<li>ask users to <em>sketch</em> their feedback.</li>
</ul>
<p>To iterate and improve the design, you need honest feedback.  Let&#8217;s look at how and why each of these techniques might work.</p>
<p><span style="color: #555567;"><strong>Showing alternative designs</strong></span> signals that the design process isn&#8217;t finished. If you engage in generative design, you&#8217;ll have several designs to show to users. Users are apparently reluctant to critique a completed design, so a clear signal that the process is not yet finished encourages users to voice their views, but only somewhat.</p>
<p><span style="color: #555567;"><strong>Using a low-fidelity rendering</strong></span> elicits more feedback than the same design in a high-fidelity rendering. Again, users are apparently reluctant to critique something that looks finished—as a high-fidelity rendering does.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1433" title="hi-fi_vs_low-fi_sketching" src="http://fivesketches.com/wp-content/uploads/2009/04/hi-fi_vs_low-fi_sketching.png" alt="hi-fi_vs_low-fi_sketching" width="500" height="195" /></p>
<p style="text-align: center;"><em>The design is the same, but it <strong><span style="color: #888888;">feels</span></strong> more difficult to criticise the one on the right.</em></p>
<p><span style="color: #555567;"><strong>Asking users to sketch</strong></span> their feedback turns out to be the single most important factor in eliciting feedback. It&#8217;s not known why, because there hasn&#8217;t been sufficient published research, but I hypothesize that it&#8217;s because this is the most indirect form of criticism.</p>
<h4>Where&#8217;s the evidence for sketched feedback?</h4>
<p>The evidence is unpublished and anecdotal. The problem with unpublished data is that you must be in the right place at the right time to get it, as I was during the UPA 2007 annual conference when Bill Buxton asked the room for a show of hands. Out of about 1000 attendees, several dozen said they had received <span style="color: #555567;"><strong>more</strong> and <strong>better design-related feedback</strong></span> by asking users to sketch than by eliciting verbal feedback.</p>
<p>When you ask a user: &#8220;Tell me how to make this better,&#8221; they shrug. When you hand them a pen and paper and ask: &#8220;Sketch for me how to make this better,&#8221; users start sketching. They suddenly have lots of ideas.</p>
<p>My own experience agrees with this. In Perth, Australia, I took sketches from a Five Sketches™ design session to a customer site for feedback. I also brought blank paper and pens, and asked for sketches of better ideas.</p>
<p>Not surprisingly, the best approach is to combine all three techniques: show users several low-fidelity designs, and then ask them to sketch ways to make the designs better.</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Common tasks losing usability</title>
		<link>http://fivesketches.com/2009/03/common-tasks-losing-usability/</link>
		<comments>http://fivesketches.com/2009/03/common-tasks-losing-usability/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 11:55:37 +0000</pubDate>
		<dc:creator>JeromeR</dc:creator>
				<category><![CDATA[Design sketches]]></category>
		<category><![CDATA[Design, process, business]]></category>
		<category><![CDATA[Five Sketches™]]></category>
		<category><![CDATA[browsers]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[sketching]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[web applications]]></category>
		<category><![CDATA[web browsers]]></category>
		<category><![CDATA[WordPress]]></category>

		<guid isPermaLink="false">http://fivesketches.com/?p=1063</guid>
		<description><![CDATA[There&#8217;s been a loss of usability for people who type text.
Like me, you may have experienced these unwelcome experiences:

After typing a long message in Facebook, when I click send, I get a page error and my entire message is lost.
After typing a post in WordPress, if the server has gone down or I press an unintended keyboard shortcut, [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s been a loss of usability for people who type text.</p>
<p>Like me, you may have experienced these unwelcome experiences:</p>
<ul>
<li>After typing a long message in Facebook, when I click send, I get a page error and my entire message is lost.</li>
<li>After typing a post in WordPress, if the server has gone down or I press an unintended keyboard shortcut, I lose my entire post.</li>
</ul>
<p>By comparison, if Word stops responding, it will (try to) offer me my unsaved changes when I reopen the document.</p>
<p>With users increasingly doing their work in browsers, why don&#8217;t browsers remember the text we were typing? Or why doesn&#8217;t the operating system? Or why doesn&#8217;t the weblication make backups? Or the server?</p>
<p>When my actions in a browser fail, imagine a message such as this:</p>
<p style="text-align: center;"><img src="http://fivesketches.com/wp-content/uploads/2009/03/text-recovery-balloon.png" alt="Supporting the user after a failure in the browser" width="400" height="100" /></p>
<p>This hints at just one possible solution. In the spirit of <a title="Opens in a new window" href="http://fivesketches.com/about-five-sketches/" target="_blank">Five Sketches™</a>, I bet you can come up with at least five more ways to support users after they&#8217;ve lost the work they typed in a browser.</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A sketch must be disposible</title>
		<link>http://fivesketches.com/2008/03/a-sketch-must-be-disposible/</link>
		<comments>http://fivesketches.com/2008/03/a-sketch-must-be-disposible/#comments</comments>
		<pubDate>Mon, 17 Mar 2008 15:10:22 +0000</pubDate>
		<dc:creator>JeromeR</dc:creator>
				<category><![CDATA[Design sketches]]></category>
		<category><![CDATA[Five Sketches™]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[disposible]]></category>
		<category><![CDATA[low-cost]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[sketching]]></category>
		<category><![CDATA[software design]]></category>

		<guid isPermaLink="false">http://fivesketches.com/?p=318</guid>
		<description><![CDATA[The strength of sketching is that it&#8217;s a fast way to capture ideas.
Since a low-fidelity sketch is fast—pen on paper, as shown—it&#8217;s also low cost. And low cost means it&#8217;s relatively disposable if it turns out you can&#8217;t use that idea.
If you don&#8217;t like my first 5 ideas, that&#8217;s OK. I can have more ideas, [...]]]></description>
			<content:encoded><![CDATA[<p>The strength of sketching is that it&#8217;s a fast way to capture ideas.</p>
<p><img style="FLOAT: right;" src="http://fivesketches.com/wp-content/uploads/2009/03/sample-sketch.png" alt="" width="299" height="186" />Since a low-fidelity sketch is fast—pen on paper, as shown—it&#8217;s also low cost. And low cost means it&#8217;s relatively disposable if it turns out you can&#8217;t use that idea.</p>
<p>If you don&#8217;t like my first 5 ideas, that&#8217;s OK. I can have more ideas, easily and at low cost. And <em>so can you</em>.</p>
<p>A variation on this theme: iteration is also painless. With relatively little invested in a sketch, modifying an idea costs marginally more.</p>
<p>The payoff is that you can <span style="color: #666666;"><strong>quickly</strong></span> saturate the problem space with ideas, before you analyse them. This is a key part of why <a href="http://fivesketches.com/?page_id=8" target="_self">Five Sketches™</a> works so well for development teams who are in a hurry to start programming.</p>
<p>It&#8217;s important to keep sketches cheap. Here&#8217;s a video of a cool sketching tool that, <em>if used as a design aid</em>, would greatly increase the project risk. That&#8217;s because this cool tool is expensive to install, expensive to learn (it requires training) and expensive to use (it allows only 1 user at a time). All this will reduce the number of sketches in the problem space—and it&#8217;s risky to design without considering all options.</p>
<p style="text-align: center;"><object width="425" height="350" data="http://www.youtube.com/v/d7eGypGOlOc&amp;feature" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/d7eGypGOlOc&amp;feature" /></object></p>
<p style="text-align: left;"><em>Thanks to </em><a title="Opens in a new window" href="http://www.linkedin.com/pub/4/168/3a2" target="_blank"><em>Karen</em></a><em> for finding and sharing this cool video.</em></p>
]]></content:encoded>
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