It’s backed by research

What makes Five Sketches™ so useful to developers, QA staff, usability staff—and any stakeholder who participates in this design process—is that it helps them go outside their comfort zone just long enough. The Five-Sketches™ method combines parallel design, a divergence-then-convergence approach to design, and organisational behaviour and project-management techniques.

Parallel design

Parallel design works because it increases the number of solutions in the problem space. Through rapid iteration, those solutions are then combined and (amazingly) improved. Parallel design is recommended by guideline 1.10 of the Usability.gov Research-Based Guidelines, by usability and design experts, and by the studies, below. (Academic publishers often request a fee for online access to articles.)
 

Divergence and convergence in the Five Sketches™ method.
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Divergence and convergence

Buxton's design funnel (in red)Divergence involves bringing lots of ideas to be considered. Convergence involves analyzing, iterating, and combining the ideas into a few.
Bill Buxton, principal researcher at Microsoft Research, in his Sketching User Experiences book (p.74), wrote about a design process that includes divergence and convergence, with convergence taking place in the design funnel (pictured at right, in red). Buxton writes:
 

The process is represented as a funnel, since the number of concepts to emerge is always anticipated to be fewer than the number that enter. Design is a process of elimination and filtering as well as generation.

I recommend Buxton’s book and video lecture:

Recommendations for Five Sketches™.
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