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	<title>Comments on: Are *five* sketches too many?</title>
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	<link>http://fivesketches.com/2009/04/did-you-say-five/</link>
	<description>Ideation, design, and usability for development teams</description>
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		<title>By: Tony Chung</title>
		<link>http://fivesketches.com/2009/04/did-you-say-five/comment-page-1/#comment-70</link>
		<dc:creator>Tony Chung</dc:creator>
		<pubDate>Tue, 05 May 2009 19:01:55 +0000</pubDate>
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		<description>For me, five sketches was just enough for me to break through common design hurdles and not burn out. As a newbie the process to draw five different designs took me two hours in a Starbucks. I can guarantee for my next project each of the five sketches will focus more on the interaction, yet still be of the same fidelity in the same time span.

To Matthew, good point that five may be too few. The concept is that each member of the design team should explore five sketches, which I found to be a workable maximum before reusing too many elements from previous designs. A team of five people, from project manager through module X programmer, would provide twenty-five sketches to review.

However, there is nothing to stop someone comfortable with the concept from designing ten, or even a hundred, radically different sketches. If you have a member like that on your team, then they need to go into business for themselves! If you are a member like that, I need to speak with you!

Cheers.</description>
		<content:encoded><![CDATA[<p>For me, five sketches was just enough for me to break through common design hurdles and not burn out. As a newbie the process to draw five different designs took me two hours in a Starbucks. I can guarantee for my next project each of the five sketches will focus more on the interaction, yet still be of the same fidelity in the same time span.</p>
<p>To Matthew, good point that five may be too few. The concept is that each member of the design team should explore five sketches, which I found to be a workable maximum before reusing too many elements from previous designs. A team of five people, from project manager through module X programmer, would provide twenty-five sketches to review.</p>
<p>However, there is nothing to stop someone comfortable with the concept from designing ten, or even a hundred, radically different sketches. If you have a member like that on your team, then they need to go into business for themselves! If you are a member like that, I need to speak with you!</p>
<p>Cheers.</p>
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		<title>By: Mathew Sanders</title>
		<link>http://fivesketches.com/2009/04/did-you-say-five/comment-page-1/#comment-61</link>
		<dc:creator>Mathew Sanders</dc:creator>
		<pubDate>Mon, 20 Apr 2009 10:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://fivesketches.com/?p=1267#comment-61</guid>
		<description>Hi Jerome, I&#039;ve just discovered your blog so browsing your posts and really enjoying reading them.

I don&#039;t understand how 5 is chosen as the key minimal number of multiples to explore.

Nielsen suggests that with usability evaluations testing with 5 people gets the best return on investment (http://www.useit.com/alertbox/20000319.html) but a usability evaluation is uncovering a finite number of issues, design ideation is really exploring an infinite design space.

Your distinction between &quot;versions of the same sketch&quot; and a &#039;real&#039; multiple is spot on! But I think you&#039;ve glossed over how difficult it is to come up with actual &#039;real&#039; multiples. As a professional I think I have some skill and techniques that I draw on to help me with this, but I still find it a challenge! 

I like to use participatory design techniques to involve &#039;non-designers&#039; into a design process, but I use sketching here to help them imagine possibilities they might not have imagined otherwise - I never expect them to be able to actually produce directly useful designs.</description>
		<content:encoded><![CDATA[<p>Hi Jerome, I&#8217;ve just discovered your blog so browsing your posts and really enjoying reading them.</p>
<p>I don&#8217;t understand how 5 is chosen as the key minimal number of multiples to explore.</p>
<p>Nielsen suggests that with usability evaluations testing with 5 people gets the best return on investment (<a href="http://www.useit.com/alertbox/20000319.html" rel="nofollow">http://www.useit.com/alertbox/20000319.html</a>) but a usability evaluation is uncovering a finite number of issues, design ideation is really exploring an infinite design space.</p>
<p>Your distinction between &#8220;versions of the same sketch&#8221; and a &#8216;real&#8217; multiple is spot on! But I think you&#8217;ve glossed over how difficult it is to come up with actual &#8216;real&#8217; multiples. As a professional I think I have some skill and techniques that I draw on to help me with this, but I still find it a challenge! </p>
<p>I like to use participatory design techniques to involve &#8216;non-designers&#8217; into a design process, but I use sketching here to help them imagine possibilities they might not have imagined otherwise - I never expect them to be able to actually produce directly useful designs.</p>
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