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	<title>Comments on: Design and engineering culture</title>
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	<description>Ideation, design, and usability for development teams</description>
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		<title>By: Tom Coleman</title>
		<link>http://fivesketches.com/2009/03/design-culture/comment-page-1/#comment-98</link>
		<dc:creator>Tom Coleman</dc:creator>
		<pubDate>Wed, 27 May 2009 17:14:50 +0000</pubDate>
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		<description>I knew there was a reason I don&#039;t like Google.</description>
		<content:encoded><![CDATA[<p>I knew there was a reason I don&#8217;t like Google.</p>
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		<title>By: Tony Chung</title>
		<link>http://fivesketches.com/2009/03/design-culture/comment-page-1/#comment-44</link>
		<dc:creator>Tony Chung</dc:creator>
		<pubDate>Tue, 31 Mar 2009 00:11:46 +0000</pubDate>
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		<description>If engineers didn&#039;t haggle over the specifics of pixel and point sizes, then they would be missing obvious personality traits common to most engineers! In all seriousness, I believe the problem is that computers trick us into working in manners opposite to our natural senses.

Years ago, when I designed a left-brain friend&#039;s business card, I moved elements so that they were visually centred, based on the (subjective) weight of positive and negative space. He altered my design by moving elements until the math lined up on top, even though the assumptions that math was based on didn&#039;t take into account the visual weight of the elements.

This also happens in the sound domain. Recently, I saw a demonstration of a recording interface that is built around a console mixer. The operator is given knobs to twist and sliders to manipulate, to find a balance of all the audio tracks, based on a (subjective) balance the audio tracks. Computer-based recording unwittingly encourages us to use our eyes to find the balance, and this interface design is meant to break that habit.</description>
		<content:encoded><![CDATA[<p>If engineers didn&#8217;t haggle over the specifics of pixel and point sizes, then they would be missing obvious personality traits common to most engineers! In all seriousness, I believe the problem is that computers trick us into working in manners opposite to our natural senses.</p>
<p>Years ago, when I designed a left-brain friend&#8217;s business card, I moved elements so that they were visually centred, based on the (subjective) weight of positive and negative space. He altered my design by moving elements until the math lined up on top, even though the assumptions that math was based on didn&#8217;t take into account the visual weight of the elements.</p>
<p>This also happens in the sound domain. Recently, I saw a demonstration of a recording interface that is built around a console mixer. The operator is given knobs to twist and sliders to manipulate, to find a balance of all the audio tracks, based on a (subjective) balance the audio tracks. Computer-based recording unwittingly encourages us to use our eyes to find the balance, and this interface design is meant to break that habit.</p>
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		<title>By: Lois</title>
		<link>http://fivesketches.com/2009/03/design-culture/comment-page-1/#comment-43</link>
		<dc:creator>Lois</dc:creator>
		<pubDate>Mon, 30 Mar 2009 01:48:38 +0000</pubDate>
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		<description>I don&#039;t think that Marissa Mayer, VP of User Experience at Google, is either indifferent to or ignorant about design. Take a look at some recent interviews:
http://www.wowowow.com/politics/lesley-stahl-marissa-mayer-google-search-products-242531?page=0%2C0 (interview with Lesley Stahl)
http://www.techcrunch.com/2009/03/06/marissa-mayer-on-charlie-rose-the-future-of-google/ (interview with Charlie Rose)

Google is naturally going to want to be sure that any change is going to be a net positive. 

Bowman perhaps cannot give specifics. It&#039;s hard to know if his creative vision was thwarted because of Google&#039;s natural tendency to ensure it doesn&#039;t harm its assets. What great ideas did he have that were stifled because he could not or would not provide data? Could he have allocated the data-management aspect to another data-oriented designer, and focused on the visionary aspects?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think that Marissa Mayer, VP of User Experience at Google, is either indifferent to or ignorant about design. Take a look at some recent interviews:<br />
<a href="http://www.wowowow.com/politics/lesley-stahl-marissa-mayer-google-search-products-242531?page=0%2C0" rel="nofollow">http://www.wowowow.com/politics/lesley-stahl-marissa-mayer-google-search-products-242531?page=0%2C0</a> (interview with Lesley Stahl)<br />
<a href="http://www.techcrunch.com/2009/03/06/marissa-mayer-on-charlie-rose-the-future-of-google/" rel="nofollow">http://www.techcrunch.com/2009/03/06/marissa-mayer-on-charlie-rose-the-future-of-google/</a> (interview with Charlie Rose)</p>
<p>Google is naturally going to want to be sure that any change is going to be a net positive. </p>
<p>Bowman perhaps cannot give specifics. It&#8217;s hard to know if his creative vision was thwarted because of Google&#8217;s natural tendency to ensure it doesn&#8217;t harm its assets. What great ideas did he have that were stifled because he could not or would not provide data? Could he have allocated the data-management aspect to another data-oriented designer, and focused on the visionary aspects?</p>
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